Cloud Gaming Market Global Insights, Technology Advancement and Demand 2020 to 2026

One of the emerging trends in the market is the increase in the use of cloud gamification. The gamification process helps the companies in understanding the productivity and knowledge of the employees. This process will help the gaming vendors in understanding the gamers’ state of mind and make other games.

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The global cloud gaming market is expected to grow in the future mainly driven by the increase in gaming audience and gaming devices. The gaming audience (core gamers) is expected to drive the cloud gaming market than that of gaming devices (Smartphone’s). The cloud gaming market is expected to grow more than of CAGR of 33.5% during the period 2018-2024.

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Cloud gaming or gaming on demand is online gaming that offers users’ frictionless and direct play-ability. Basically, there are two types of cloud gaming: file streaming and video streaming cloud gaming. The cloud gaming has a positive growth mainly driven by new entrants in the market and improved network performances. The market is witnessing increasing adoption of next generation technologies. The social media games and mobile games are contributing major share to the overall market as these two channels consists of huge customer base.

This study covers and analyses “Cloud Gaming market” globally. Bringing out the complete key insights of this industry, this report aims to provide opportunity for players to understand the latest trends, current market scenario, government initiative, and technologies related to market. In addition, helps the venture capitalist in understanding the companies better and take informed decisions.

Some of the key vendors in cloud gaming market are Amazon, G-cluster, and Gaikai. The report also talks about the companies watch list such as OnLive, TransGaming, and Happy Cloud.

Cloud Gaming Market Dynamics:

Market Drivers –

  • Increase in Gaming Audience
  • Increase in Development of New Technologies
  • Decrease in Piracy
  • Low Cost


Market Restraints –

  • Supports High-End Smart Devices
  • Poor Technology Infrastructure and Connectivity


Market Opportunities –

  • For Game Publishers, Developers and Mobile Manufacturers
  • Cloud Virtual Gaming
  • Increase in Usage of Cloud Gamification


The Cloud Gaming Market is segmented on the Basis of Device Type, Gaming Audience Type, Technology Type and Regional Analysis. By Device Type this market is segmented on the basis of Smartphones, Smart TVs, Console Units, Tablets and PCs.

By Gaming Audience Type this market is segmented on the basis of Social Gamers, Serious Gamers and Core Gamers. By Technology Type this market is segmented on the basis of Data Streaming Technology, Server Technology and Gaming as a Service. By Regional Analysis this market is segmented on the basis of North America, Western Europe, Asia-Pacific, Central Eastern Europe, Middle East & Africa and Latin America.

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Table of Contents

1  Introduction

2  Executive summary

3  Scope of the report

4  Market research methodology

5  Industry overview

6  Market landscape

7  Market segmentation by type

8  Market segmentation by platform

9  Market segmentation by gamers

10 Geographical segmentation

11 Key leading countries

12 Market drivers

13 Company Profiles

  1. 1 Amazon Web Services
  2. 2 CiiNOW
  3. 3 Crytek
  4. 4 GamingCloud
  5. 5 Google
  6. 6 Happy Cloud
  7. 7 IBM
  8. 8 Kalydo
  9. 9 LiquidSky Software
  10. 10 Playcast Media Systems
  11. 11 Samsung Electronics
  12. 12 Sling Media
  13. 13 TransGaming
  14. 14 Ubitus
  15. 15 Utomik
  16. 16 Valve

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